The Diablo series has history of eventually coming to consoles so that may well be in the pipeline, but there are no concrete plans for that yet. So the decision was much more to satisfy the desire of the players and give them more ways to interact with Immortal.” We received a lot of feedback during the beta version. “So, it’s just another possibility because some players prefer to play with the controller. Just as Diablo Immortal was not what a lot of Diablo fans wanted, some Atelier fans are understandably concerned that the series' much-loved design pillars will be compromised or indeed monetized. “It was part of our goal to bring Diablo Immortal to new audiences and make it more accessible. He added, per the same website: “I think a big part of the controller support was that it was supposed to be included in the mobile version, so it ultimately gave mobile and PC. Joe Grubb, who is the director of Diablo Immortal, has echoed these sentiments. “Basically, I’m the type that never says never but we have nothing to announce or say today.” As per eSports Extras, Fergusson said: “I want to point out that controller support and console support are two very separate things.
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